Thursday, November 6, 2008

The approach

In producing our map for unreal tournament we decided to make a whole new environment. This will consist of new passage ways to coordinate with our elevators and ramps, to convey the concepts and ideas behind snakes and ladders within our map. This was done by going back into sold works with the original cut of 323 George street, we then went through each level planning and deciding which routes are longer and shorter, and how that’s accomplished I.e. elevators, ramps, trapdoors, teleports etc.
After planning 12 levels in total, we then decided to alter the design of the building in an attempt to make it look like a sci-fi industrial building, this was reinforced by the use of particles. This design provided us with many cracks within the building, which was then used as detour/obstacles to convey our ideas. With the use of dim lighting within some corridors this made the cracks harder to see, thus providing an even harder obstacles.
Problems with the building that have occurred is while you export you get randomly get walls which become hollow, this has resulted in us experimenting with the export options which had only displayed minor changes. Ultimately we have had to edit the polygons by flipping the faces. Our new model will work effectively with our game as it is a developed to worth with the players environment.

We have had to apply an addition 3 maze like levels along with the opening of various hallways. We have planned our game level by level as each level is coordinated with elevators, ramps, particles and teleports. With the addition of 3 more levels there will be 5 main levels added to the environment with sublevels which will be used for shortcuts and detours. Problems with the building that have occurred is while you export you get randomly get walls which become hollow, this has resulted in us experimenting with the export options which had only displayed minor changes. Ultimately we have had to edit the polygons by flipping the faces. Our new model will work effectively with our game as it is a developed to worth with the players environment.

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