Friday, November 7, 2008

Image captures

These images show fire, electrical surges, wind, dust and glowing crystals. It was difficult to portray them as it was hard to image capture a flickering image. SOME of the images appear to be quite low in terms of particle visibility this is due to the type of particles I was creating; it was hard to capture wind and dust. Overall the particles used where design to put give the realism of going up a building quite high on the skys as particles was used for clouds, wind, myst etc. Fire, sparks and electrical surges explain the hostile situation the building was presented in with old rundown pipeslines and old static mesh objects. which gives off a neon/gothic feel about the environment. A problem that I had discovered was that when applying a collider with a particle emitter for allowing a particle material to react with objects; such as sparks bouncing off the walls. This only works when you apply it around geometry as opposed to a static mesh so it was difficult to make my particles react with its surrounding objects because the building is a static mesh. Overall I was pleased with the end result and thus aimed for what I was trying to achieve in the assessment.

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